[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FGameplayAbilitySpecHandle AssignedHandle
This handle can be set if the SpecDef is used to create a real FGameplaybilitySpec
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FGameplayAbilitySpecHandle AssignedHandle
This handle can be set if the SpecDef is used to create a real FGameplaybilitySpec