FGameplayAttributeData::SetBaseValue

Modifies the permanent base value, normally only called by ability system or during initialization

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp

Syntax

virtual void SetBaseValue
(
    float NewValue
)

Remarks

Modifies the permanent base value, normally only called by ability system or during initialization

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