FGameplayCueTag

Wrapper struct around a gameplaytag with the GameplayCue category.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGameplayCueTag

Remarks

Wrapper struct around a gameplaytag with the GameplayCue category. This also allows for a details customization

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FGameplayTag

 

GameplayCueTag

Functions

Name Description

Public function Const

bool

 

IsValid()

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