CachedGameplayTagName

[FName](API\Runtime\Core\UObject\FName) of the tag.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FName CachedGameplayTagName

Remarks

FName of the tag. This will always be valid, whether the tag is in the GameplayTag dictionary or not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss