Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool AttemptCalculateAttributeMagnitudeUpToChannel
(
const FAggregatorEvaluateParameters & InEvalParams,
EGameplayModEvaluationChannel FinalChannel,
OUT float & OutMagnitude
) const
Attempts to calculate the magnitude of the captured attribute given the specified parameters, up to the specified evaluation channel (inclusive). Can fail if the spec doesn't have a valid capture yet.
True if the magnitude was successfully calculated, false if it was not
Parameter |
Description |
---|---|
InEvalParams |
Parameters to evaluate the attribute under |
FinalChannel |
Evaluation channel to terminate the calculation at |
OutMagnitude |
[OUT] Computed magnitude |