FGameplayEffectAttributeCaptureSpec::AttemptCalculateAttributeMagnitudeUpToChannel

Attempts to calculate the magnitude of the captured attribute given the specified parameters, up to the specified evaluation channel (inclusive).

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool AttemptCalculateAttributeMagnitudeUpToChannel
(
    const FAggregatorEvaluateParameters & InEvalParams,
    EGameplayModEvaluationChannel FinalChannel,
    OUT float & OutMagnitude
) const

Remarks

Attempts to calculate the magnitude of the captured attribute given the specified parameters, up to the specified evaluation channel (inclusive). Can fail if the spec doesn't have a valid capture yet.

Returns

True if the magnitude was successfully calculated, false if it was not

Parameters

Parameter

Description

InEvalParams

Parameters to evaluate the attribute under

FinalChannel

Evaluation channel to terminate the calculation at

OutMagnitude

[OUT] Computed magnitude

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