FGameplayEffectAttributeCaptureSpec::AttemptCalculateAttributeBaseValue

Attempts to calculate the base value of the captured attribute given the specified parameters.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool AttemptCalculateAttributeBaseValue
(
    OUT float & OutBaseValue
) const

Remarks

Attempts to calculate the base value of the captured attribute given the specified parameters. Can fail if the spec doesn't have a valid capture yet.

Returns

True if the base value was successfully calculated, false if it was not

Parameters

Parameter

Description

OutBaseValue

[OUT] Computed base value

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