FGameplayEffectAttributeCaptureSpec::AttemptCalculateAttributeBonusMagnitude

Attempts to calculate the "bonus" magnitude (final - base value) of the captured attribute given the specified parameters.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool AttemptCalculateAttributeBonusMagnitude
(
    const FAggregatorEvaluateParameters & InEvalParams,
    OUT float & OutBonusMagnitude
) const

Remarks

Attempts to calculate the "bonus" magnitude (final - base value) of the captured attribute given the specified parameters. Can fail if the spec doesn't have a valid capture yet.

Returns

True if the bonus magnitude was successfully calculated, false if it was not

Parameters

Parameter

Description

InEvalParams

Parameters to evaluate the attribute under

OutBonusMagnitude

[OUT] Computed bonus magnitude

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss