Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
bool AttemptGatherAttributeMods
(
const FAggregatorEvaluateParameters & InEvalParams,
OUTTMap< EGameplayModEvaluationChannel, const TArray< FAggregatorMod > * > & OutModMap
) const
Gathers made for a given capture.
all mods are returned but only some will be qualified (use Qualified() func to determine)