FGameplayEffectAttributeCaptureSpec::HasValidCapture

Returns whether the spec actually has a valid capture yet or not

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool HasValidCapture() const

Remarks

Returns whether the spec actually has a valid capture yet or not

Returns

True if the spec has a valid attribute capture, false if it does not

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