FGameplayEffectAttributeCaptureSpec::ShouldRefreshLinkedAggregator

Return true if this capture should be recalculated if the given aggregator has changed

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool ShouldRefreshLinkedAggregator
(
    const FAggregator * ChangedAggregator
) const

Remarks

Return true if this capture should be recalculated if the given aggregator has changed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss