FGameplayEffectContext::AddSourceObject

Sets the object this effect was created from.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

virtual void AddSourceObject
(
    const UObject * NewSourceObject
)

Remarks

Sets the object this effect was created from.

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