FGameplayEffectContext::Duplicate

Creates a copy of this context, used to duplicate for later modifications

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

virtual FGameplayEffectContext * Duplicate() const

Remarks

Creates a copy of this context, used to duplicate for later modifications

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