[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TWeakObjectPtr< AActor > EffectCauser
The physical actor that actually did the damage, can be a weapon or projectile
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TWeakObjectPtr< AActor > EffectCauser
The physical actor that actually did the damage, can be a weapon or projectile