[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TWeakObjectPtr< UObject > SourceObject
Object this effect was created from, can be an actor or static object. Useful to bind an effect to a gameplay object
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TWeakObjectPtr< UObject > SourceObject
Object this effect was created from, can be an actor or static object. Useful to bind an effect to a gameplay object