FGameplayEffectExecutionScopedModifierInfo

Struct representing modifier info used exclusively for "scoped" executions that happen instantaneously.

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGameplayEffectExecutionScopedModifierInfo

Remarks

Struct representing modifier info used exclusively for "scoped" executions that happen instantaneously. These are folded into a calculation only for the extent of the calculation and never permanently added to an aggregator.

Variables

Name Description

Public variable UProperty Category visibledefaultsonly

EGameplayEffect...

 

AggregatorType

Type of aggregator backing the scoped mod

Public variable UProperty Category visibledefaultsonly

FGameplayEffect...

 

CapturedAttribute

Backing attribute that the scoped modifier is for

Public variable UProperty Category, EditDefaultsOnly

FGameplayModEva...

 

EvaluationChannelSettings

Evaluation channel settings of the scoped modifier

Public variable UProperty Category, EditDefaultsOnly

FGameplayEffect...

 

ModifierMagnitude

Magnitude of the scoped modifier

Public variable UProperty Category, EditDefaultsOnly

TEnumAsByte< EG...

 

ModifierOp

Modifier operation to perform

Public variable UProperty Category, EditDefaultsOnly

FGameplayTagReq...

 

SourceTags

Source tag requirements for the modifier to apply

Public variable UProperty Category, EditDefaultsOnly

FGameplayTagReq...

 

TargetTags

Target tag requirements for the modifier to apply

Public variable UProperty Category visibledefaultsonly

FGameplayTag

 

TransientAggregatorIdentifier

Identifier for aggregator if acting as a transient "temporary variable" aggregator

Constructors

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