FGameplayEffectModifierMagnitude::GetSetByCallerDataNameIfPossible

Returns the DataName associated with this magnitude if it is set by caller

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

bool GetSetByCallerDataNameIfPossible
(
    FName & OutDataName
) const

Remarks

Returns the DataName associated with this magnitude if it is set by caller

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