[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=GameplayTagBlueprintProperty)
TFieldPath< FProperty > PropertyToEdit
Property to update with the gameplay tag count.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=GameplayTagBlueprintProperty)
TFieldPath< FProperty > PropertyToEdit
Property to update with the gameplay tag count.