FGameplayTagBlueprintPropertyMap::Initialize

Call this to initialize and bind the properties with the ability system component.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

void Initialize
(
    UObject * Owner,
    class UAbilitySystemComponent * ASC
)

Remarks

Call this to initialize and bind the properties with the ability system component.

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