[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=GameplayTagBlueprintProperty)
TArray< FGameplayTagBlueprintPropertyMapping > PropertyMappings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=GameplayTagBlueprintProperty)
TArray< FGameplayTagBlueprintPropertyMapping > PropertyMappings