FGameplayTagCountContainer::RegisterGameplayTagEvent

Return delegate that can be bound to for when the specific tag's count changes to or off of zero

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

FOnGameplayEffectTagCountChanged & RegisterGameplayTagEvent
(
    const FGameplayTag & Tag,
    EGameplayTagEventType::Type EventType
)

Remarks

Return delegate that can be bound to for when the specific tag's count changes to or off of zero

Returns

Delegate for when the specified tag's count changes to or off of zero

Parameters

Parameter

Description

Tag

Tag to get a delegate for

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