Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
FOnGameplayEffectTagCountChanged & RegisterGenericGameplayEvent()
Return delegate that can be bound to for when the any tag's count changes to or off of zero
Delegate for when any tag's count changes to or off of zero