[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Transient, BlueprintReadOnly, Category=Application)
FGameplayTagContainer Added
Tags that I have in addition to my parent's tags
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Transient, BlueprintReadOnly, Category=Application)
FGameplayTagContainer Added
Tags that I have in addition to my parent's tags