FMinimalGameplayCueReplicationProxy::SetOwner

Set Owning ASC. This is what the GC callbacks are called on.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp

Syntax

void SetOwner
(
    UAbilitySystemComponent * ASC
)

Remarks

Set Owning ASC. This is what the GC callbacks are called on.

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