FMinimalGameplayCueReplicationProxy::SetRequireNonOwningNetConnection
If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC
Module
|
GameplayAbilities
|
Header
|
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h
|
Include
|
#include "GameplayCueInterface.h"
|
void SetRequireNonOwningNetConnection
(
bool b
)
If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC
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