FNetSerializeScriptStructCache

Container for safely replicating script struct references (constrained to a specified parent struct)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNetSerializeScriptStructCache

Remarks

Container for safely replicating script struct references (constrained to a specified parent struct)

Variables

Name Description

Public variable UProperty

TArray< UScript...

 

ScriptStructs

Functions

Name Description

Public function

void

 

InitForType

(
    UScriptStruct* InScriptStruct
)

Public function

bool

 

NetSerialize

(
    FArchive& Ar,
    UScriptStruct*& Struct
)

Serializes reference to given script struct (must be in the cache)

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