| FFastArraySerializerItem
|
Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include |
#include "GameplayPrediction.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FReplicatedPredictionKeyItem : public FFastArraySerializerItem
Name | Description | ||
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|
PredictionKey |
Name | Description | |
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|
FReplicatedPredictionKeyItem() |
Name | Description | ||
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|
GetDebugString() |
||
|
PostReplicatedAdd ( |
||
|
PostReplicatedChange ( |