FScopedTargetListLock

Used to stop us from canceling or ending an ability while we're iterating through its gameplay targets

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h

Include

#include "GameplayAbilitySpec.h"

Syntax

struct FScopedTargetListLock

Remarks

Used to stop us from canceling or ending an ability while we're iterating through its gameplay targets

Constructors

Name Description

Public function

FScopedTargetListLock

(
    UAbilitySystemComponent& InAbility...,
    const UGameplayAbility& InAbility
)

Destructors

Name Description

Public function

~FScopedTargetListLock()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss