FTargetingRejectedConfirmation

[UAbilitySystemComponent](API\Plugins\GameplayAbilities\UAbilitySystemComponent)

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, int32 > FTargetingRejectedConfirmation

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Remarks

UAbilitySystemComponent

A component to easily interface with the 3 aspects of the AbilitySystem:

GameplayAbilities: -Provides a way to give/assign abilities that can be used (by a player or AI for example) -Provides management of instanced abilities (something must hold onto them) -Provides replication functionality -Ability state must always be replicated on the UGameplayAbility itself, but UAbilitySystemComponent provides RPC replication for the actual activation of abilities

GameplayEffects: -Provides an FActiveGameplayEffectsContainer for holding active GameplayEffects -Provides methods for applying GameplayEffects to a target or to self -Provides wrappers for querying information in FActiveGameplayEffectsContainers (duration, magnitude, etc) -Provides methods for clearing/remove GameplayEffects

GameplayAttributes -Provides methods for allocating and initializing attribute sets -Provides methods for getting AttributeSetsCalled when a targeting actor rejects target confirmation

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