IGameplayCueInterface::BlueprintCustomHandler

Internal function to map ufunctions directly to gameplaycue tags

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, BlueprintCosmetic, Category=GameplayCue,
          Meta=(BlueprintInternalUseOnly="true"))
void BlueprintCustomHandler
(
    EGameplayCueEvent::Type EventType,
    const FGameplayCueParameters & Parameters
)

Remarks

Internal function to map ufunctions directly to gameplaycue tags

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss