Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, BlueprintCosmetic, Category=GameplayCue,
Meta=(BlueprintInternalUseOnly="true"))
void BlueprintCustomHandler
(
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
Internal function to map ufunctions directly to gameplaycue tags