Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
static void DispatchBlueprintCustomHandler
(
UObject * Object,
UFunction * Func,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
Calls the UFunction override for a specific gameplay cue