IGameplayCueInterface::DispatchBlueprintCustomHandler

Calls the [UFunction](API\Runtime\CoreUObject\UObject\UFunction) override for a specific gameplay cue

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp

Syntax

static void DispatchBlueprintCustomHandler
(
    UObject * Object,
    UFunction * Func,
    EGameplayCueEvent::Type EventType,
    const FGameplayCueParameters & Parameters
)

Remarks

Calls the UFunction override for a specific gameplay cue

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