IGameplayCueInterface::ForwardGameplayCueToParent

Call from a Cue handler event to continue checking for additional, more generic handlers.

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Ability|GameplayCue")
virtual void ForwardGameplayCueToParent()

Remarks

Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library

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