Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintCosmetic, Category="Ability|GameplayCue")
virtual void ForwardGameplayCueToParent()
Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library