Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
virtual bool ShouldAcceptGameplayCue
(
UObject * Self,
FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
Returns true if the object can currently accept gameplay cues associated with the given tag. Returns true by default. Allows objects to opt out of cues in cases such as pending death