ShouldAcceptGameplayCue

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

bool

 

ShouldAcceptGameplayCue

(
    UObject* Self,
    FGameplayTag GameplayCueTag,
    EGameplayCueEvent::Type EventType,
    const FGameplayCueParameters& Para...
)

Returns true if the object can currently accept gameplay cues associated with the given tag.

Public function Virtual

bool

 

ShouldAcceptGameplayCue

(
    AActor* Self,
    FGameplayTag GameplayCueTag,
    EGameplayCueEvent::Type EventType,
    const FGameplayCueParameters& Para...
)

Returns true if the actor can currently accept gameplay cues associated with the given tag.

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