EvaluateChannel

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h

Include

#include "Sequencer/MovieSceneGameplayCueSections.h"

Syntax

bool EvaluateChannel
(
    const FMovieSceneGameplayCueChannel * InChannel,
    FFrameTime InTime,
    FMovieSceneGameplayCueKey & OutValue
)

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