Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
Include |
#include "Sequencer/MovieSceneGameplayCueSections.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMovieSceneGameplayCueKey
Name | Description | ||
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AbilityLevel |
If originating from an ability, this will be the level of that ability |
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AttachSocketName |
When attached to a skeletal mesh component, specifies a socket to trigger the cue at |
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bAttachToBinding |
Attach the gameplay cue to the track's bound object in sequencer |
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Cue |
||
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EffectCauser |
The physical actor that actually did the damage, can be a weapon or projectile |
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GameplayEffectLevel |
The level of that GameplayEffect |
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Instigator |
Instigator actor, the actor that owns the ability system component. |
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Location |
Location cue took place at - relative to the attached component if applicable |
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Normal |
Normal of impact that caused cue |
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float |
NormalizedMagnitude |
Magnitude of source gameplay effect, normalzed from 0-1. |
|
const UPhysical... |
PhysicalMaterial |
PhysMat of the hit, if there was a hit. |
Name | Description | |
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FMovieSceneGameplayCueKey() |