FMovieSceneGameplayCueKey

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h

Include

#include "Sequencer/MovieSceneGameplayCueSections.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMovieSceneGameplayCueKey

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

int32

 

AbilityLevel

If originating from an ability, this will be the level of that ability

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

FName

 

AttachSocketName

When attached to a skeletal mesh component, specifies a socket to trigger the cue at

Public variable UProperty Category, EditAnywhere

bool

 

bAttachToBinding

Attach the gameplay cue to the track's bound object in sequencer

Public variable UProperty Category, EditAnywhere

FGameplayCueTag

 

Cue

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

FMovieSceneObje...

 

EffectCauser

The physical actor that actually did the damage, can be a weapon or projectile

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

int32

 

GameplayEffectLevel

The level of that GameplayEffect

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

FMovieSceneObje...

 

Instigator

Instigator actor, the actor that owns the ability system component.

Public variable UProperty Category, EditAnywhere

FVector

 

Location

Location cue took place at - relative to the attached component if applicable

Public variable UProperty Category, EditAnywhere

FVector

 

Normal

Normal of impact that caused cue

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta

float

 

NormalizedMagnitude

Magnitude of source gameplay effect, normalzed from 0-1.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

const UPhysical...

 

PhysicalMaterial

PhysMat of the hit, if there was a hit.

Constructors

Name Description

Public function

FMovieSceneGameplayCueKey()

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