| UMovieSceneTrack::IsEmpty()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueTrack.h |
Include |
#include "Sequencer/MovieSceneGameplayCueTrack.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Sequencer/MovieSceneGameplayCueTrack.cpp |
virtual bool IsEmpty() const
Whether or not this track has any data in it.