| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueTrack.h |
Include |
#include "Sequencer/MovieSceneGameplayCueTrack.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UMovieSceneGameplayCueTrack : public UMovieSceneNameableTrack
Implements a movie scene track that triggers gameplay cues
Name | Description | |
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UMovieSceneGameplayCueTrack() |
Default constructor. |
Name | Description | ||
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SetSequencerTrackHandler ( |
Override the default function for invoking Gameplay Cues from sequencer tracks |
Name | Description | ||
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GetDefaultDisplayName() |
Name | Description | ||
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AddSection ( |
Add a section to this track. |
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UMovieSceneS... |
CreateNewSection() |
Generates a new section suitable for use with this track. |
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const TArray... |
GetAllSections() |
Called when all the sections of the track need to be retrieved. |
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HasSection ( |
Checks to see if the section is in this track. |
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IsEmpty() |
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RemoveAllAnimationData() |
Removes animation data. |
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RemoveSection ( |
Removes a section from this track. |
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RemoveSectionAt ( |
Removes a section from this track at a particular index |
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SupportsMultipleRows() |
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SupportsType ( |
Does this track support this section class type? |
Name |
Description |
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OnHandleCueEvent |