UAbilitySystemBlueprintLibrary::AddGrantedTag

This instance of the effect will now grant NewGameplayTag to the object that this effect is applied to

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect")
static FGameplayEffectSpecHandle AddGrantedTag
(
    FGameplayEffectSpecHandle SpecHandle,
    FGameplayTag NewGameplayTag
)

Remarks

This instance of the effect will now grant NewGameplayTag to the object that this effect is applied to

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