Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect")
static FGameplayEffectSpecHandle AddGrantedTag
(
FGameplayEffectSpecHandle SpecHandle,
FGameplayTag NewGameplayTag
)
This instance of the effect will now grant NewGameplayTag to the object that this effect is applied to