UAbilitySystemBlueprintLibrary::AppendTargetDataHandle

TargetData Copies targets from HandleToAdd to TargetHandle

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|TargetData")
static FGameplayAbilityTargetDataHandle AppendTargetDataHandle
(
    FGameplayAbilityTargetDataHandle TargetHandle,
    const FGameplayAbilityTargetDataHandle & HandleToAdd
)

Remarks

TargetData

Copies targets from HandleToAdd to TargetHandle

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss