UAbilitySystemBlueprintLibrary::AssignSetByCallerMagnitude

GameplayEffectSpec

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect")
static FGameplayEffectSpecHandle AssignSetByCallerMagnitude
(
    FGameplayEffectSpecHandle SpecHandle,
    FName DataName,
    float Magnitude
)

Remarks

GameplayEffectSpec

Sets a raw name Set By Caller magnitude value, the tag version should normally be used

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss