UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude

Sets a gameplay tag Set By Caller magnitude value

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect")
static FGameplayEffectSpecHandle AssignTagSetByCallerMagnitude
(
    FGameplayEffectSpecHandle SpecHandle,
    FGameplayTag DataTag,
    float Magnitude
)

Remarks

Sets a gameplay tag Set By Caller magnitude value

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