Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Spec")
static FGameplayEffectSpecHandle CloneSpecHandle
(
AActor * InNewInstigator,
AActor * InEffectCauser,
FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone
)
Create a spec handle, cloning another