UAbilitySystemBlueprintLibrary::CloneSpecHandle

Create a spec handle, cloning another

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Spec")
static FGameplayEffectSpecHandle CloneSpecHandle
(
    AActor * InNewInstigator,
    AActor * InEffectCauser,
    FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone
)

Remarks

Create a spec handle, cloning another

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss