UAbilitySystemBlueprintLibrary::DoesGameplayCueMeetTagRequirements

Returns true if the aggregated source and target tags from the effect spec meets the tag requirements

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue")
static bool DoesGameplayCueMeetTagRequirements
(
    FGameplayCueParameters Parameters,
    const FGameplayTagRequirements & SourceTagReqs,
    const FGameplayTagRequirements & TargetTagReqs
)

Remarks

Returns true if the aggregated source and target tags from the effect spec meets the tag requirements

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