Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|GameplayCue")
static bool DoesGameplayCueMeetTagRequirements
(
FGameplayCueParameters Parameters,
const FGameplayTagRequirements & SourceTagReqs,
const FGameplayTagRequirements & TargetTagReqs
)
Returns true if the aggregated source and target tags from the effect spec meets the tag requirements