Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext",
Meta=(DisplayName="GetInstigatorActor"))
static AActor * EffectContextGetInstigatorActor
(
FGameplayEffectContextHandle EffectContext
)
Gets the instigating actor (that holds the ability system component) of the EffectContext