UAbilitySystemBlueprintLibrary::EffectContextGetEffectCauser

Gets the physical actor that caused the effect, possibly a projectile or weapon

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext", Meta=(DisplayName="GetEffectCauser"))
static AActor * EffectContextGetEffectCauser
(
    FGameplayEffectContextHandle EffectContext
)

Remarks

Gets the physical actor that caused the effect, possibly a projectile or weapon

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