Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext",
Meta=(DisplayName="IsInstigatorLocallyControlled"))
static bool EffectContextIsInstigatorLocallyControlled
(
FGameplayEffectContextHandle EffectContext
)
Returns true if the ability system component that instigated this is locally controlled