UAbilitySystemBlueprintLibrary::EffectContextIsInstigatorLocallyControlled

Returns true if the ability system component that instigated this is locally controlled

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext",
          Meta=(DisplayName="IsInstigatorLocallyControlled"))
static bool EffectContextIsInstigatorLocallyControlled
(
    FGameplayEffectContextHandle EffectContext
)

Remarks

Returns true if the ability system component that instigated this is locally controlled

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