UAbilitySystemBlueprintLibrary::EffectContextIsValid

GameplayEffectContext Returns true if this context has ever been initialized

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Ability|EffectContext", Meta=(DisplayName="IsValid"))
static bool EffectContextIsValid
(
    FGameplayEffectContextHandle EffectContext
)

Remarks

GameplayEffectContext

Returns true if this context has ever been initialized

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss