UAbilitySystemBlueprintLibrary::EqualEqual_GameplayAttributeGameplayAttribute

Simple equality operator for gameplay attributes

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(DisplayName="Equal (Gameplay Attribute)", CompactNodeTitle="==", Keywords="== equal"),
          Category="Ability|Attribute")
static bool EqualEqual_GameplayAttributeGameplayAttribute
(
    FGameplayAttribute AttributeA,
    FGameplayAttribute AttributeB
)

Remarks

Simple equality operator for gameplay attributes

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