Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h |
Include |
#include "AbilitySystemBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayCue")
static void ForwardGameplayCueToTarget
(
TScriptInterface< IGameplayCueInterface > TargetCueInterface,
EGameplayCueEvent::Type EventType,
FGameplayCueParameters Parameters
)
Forwards the gameplay cue to another gameplay cue interface object