UAbilitySystemBlueprintLibrary::GetActiveGameplayEffectStackCount

[FActiveGameplayEffectHandle](API\Plugins\GameplayAbilities\FActiveGameplayEffectHandle)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemBlueprintLibrary.h

Include

#include "AbilitySystemBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|GameplayEffect")
static int32 GetActiveGameplayEffectStackCount
(
    FActiveGameplayEffectHandle ActiveHandle
)

Remarks

FActiveGameplayEffectHandle

Returns current stack count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid.

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